Helloooo! November has passed too fast and it’s time for new monthly post. :)

This month was intense for our team and we started it with submission to Indie MEGABOOTH @ PAX East 2017. It required from us to make new build, so Ksenia prepared juicy improvements for Sand World backgrounds and I spent couple of days adding new images to project.

After we’d submitted game to Indie MEGABOOTH, we started to design from scratch final boss for Sand World. During prototype iteration we already design boss for this stage, but unfortunately it doesn’t feel and play good after all changes we’ve made during the summer. Together with boss behavior, we had to change how boss looks. I don’t want to spoile any details about boss, one thing that I can tell is that it will be with rockets and HUUUGE! ;)

As I mentioned in September post, we have changed weapons system in game and now it consist of primary weapon and secondary item. Player gets new secondary item after gaining required “damage” points. In parallel with new boss, we started to add new secondary items, for example Ping Pong gun. I believe everyone will love how it works :D

Also, Ksenia is iterating enemies graphics and she has updated explosive dummy enemies from Sand World. New visuals is inspired by retro JVC Videosphere and includes more animations.

Here is complete changelog for November:

• New 3 secondary items
• New graphics for explosive enemies from Sand World
• Improved glitch animation for primary weapons for following Glitches (affixes):
- Item locks primary weapon
- Change primary weapon after delay
• [WIP] New final boss for Sand World
• A lot of improvements in code, including bugfixes and new features for enemies behavior scripting